
Winter Archipelago
Autumn Industrial Enterprises
825
|
Posted - 2017.02.01 15:34:37 -
[1] - Quote
Steve Ronuken wrote:
Should you be able to have nullified combat ships? Why, or why not?
How about non-combat ships? Shuttles? Blockade runners? Yachts?
Should anchorable bubbles exist? Should they decay if they exist?
I'm against nullified combat ships (primarily T3C's). I feel that including it adds a bit too much strength to them. However, I like the thought on nullification in regards to some specific ships:
I'd love to see Interceptors changed a bit, with four having nullification, better tackle bonuses, and dropping their combat bonuses (Ares, Crow, etc), and four being oriented towards combat but without the nullification bonus (Taranis, Raptor, etc). They would still function as travel ships and could still be used as fast tackle, but would be weak (weaker) in terms of combat, while the ones that are decent at combat won't have the nullification.
I'd also love to see Blockade Runners given nullification. I was surprised a few years back with how the Transport Ships were revamped. I had figured that giving Blockade Runners a bonus to Warp Core Strength and nullification would have been a shoo-in idea (considering the historical use of Blockade-Running ships). The cargo scan immunity strikes me as an odd thing for a ship that's supposed to be difficult to catch (again, "difficult to catch" based on historical usage of their real-life namesakes).
As for anchorable bubbles, they should exist, yes, as they serve a useful purpose, but they need to have one of three changes: a large minimum distance from each other (large enough to prevent overlap on even the T2 large bubbles), a decay timer, or generate a killmail. Generating a killmail would probably solve the problems in a much more enjoyable way for the average nullsec and wormhole resident.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|

Winter Archipelago
Autumn Industrial Enterprises
828
|
Posted - 2017.02.02 18:41:30 -
[2] - Quote
Arehm Bukandara wrote:Sullen Decimus wrote:Solaris Vex wrote:All the nullified combat ships have low dps and tank relative to their cost. Removing nullifed interceptors would also make moving slave clones a huge pain. I think nullification is in a good place right now. Having a nullified ship to move your pod (shuttle) makes sense. It has the added effect of allowing alpha clones to move out when joining null corps while limiting to very little else. It's the having nullification WITH combat capability that is the problem. I strongly agree with the idea of nullified shuttles. I can see that it can be very hard for new ppl to move out deep parts of null especially the way it is now. Maybe create T2 shuttles that would be nullifed? I would be in full support of a T2 shuttle that had nullification, but only so long as it had no fitting options, similar raw HP as a regular shuttle (but with the increased racial resists of T2 ships), and reduced cargo (yes, even below the 10 m3 that shuttles have now).
Give them a Spaceship Command IV and Racial Frigate IV requirements and they would be usable to Alpha clones, but not without 4 days of training (or 2 days of training for Omega chars).
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|